BowFlex · Johnson Health Tech

BowFlex T6
Treadmill Console

Designing the console faceplate for the first true BowFlex treadmill under Johnson Health Tech, defining a new direction for BowFlex home fitness equipment.

My Role

UX Designer

Status

Shipped ✓

Platform

Physical Console

Tools

Illustrator · Miro · Whiteboard

BowFlex T6 treadmill console faceplate, showing the LED display with metrics for incline, speed, distance, time, heart rate, calories, and active calories segments.

The Short Version

The Challenge

Design the console faceplate for the first BowFlex treadmill under Johnson Health Tech, setting a new visual direction for the brand while working within the constraints of LED display windows.

My Approach

Competitive analysis → whiteboard sketching with sticky notes → close collaboration with industrial designers → iterative stakeholder reviews until consensus was reached.

The Outcome

A shipped product, available at BowFlex.com and Dick's Sporting Goods, with broadly positive customer feedback on the console design and usability.

A new chapter
for BowFlex

After Johnson Health Tech acquired BowFlex following its bankruptcy, this treadmill was the first true BowFlex product developed under new ownership. That meant more than just shipping a treadmill. It meant beginning to define what BowFlex home fitness equipment could look and feel like under a new direction.

My focus was the console faceplate: the primary user interface of the machine. Every interaction a user has during a workout (checking speed, adjusting incline, tracking distance) happens here. Getting it right mattered.

"The console had to show all the most important metrics in a layout that made sense, was easy to use, and had a clean and modern look, while working within the constraints of LED display windows."

A key technical constraint shaped the entire design: the console uses LED windows rather than a touchscreen. This meant every metric, label, and control had to be thoughtfully placed at a physical level. There was no flexibility to reorder things in software after the fact.

UX meets
industrial design

I collaborated closely with one lead industrial designer, with broader team support and feedback throughout. The dynamic was genuinely collaborative: all perspectives were valued and incorporated. My ownership was the console faceplate: metric layout, visual hierarchy, quick-key placement, and the overall user experience of interacting with the machine mid-workout.

Working at the intersection of UX and industrial design taught me a lot about the constraints that come with physical products: decisions are harder to reverse, manufacturing tolerances matter, and the user experience is inseparable from the physical object itself.

Research

  • Competitive Analysis
  • Price-point benchmarking
  • Metric prioritization

Design

  • Whiteboard sketching
  • Sticky-note layout exploration
  • Wireframe iterations
  • High-fidelity mockups

Collaboration

  • ID team reviews
  • Stakeholder presentations
  • Iterative feedback cycles
  • Consensus building

Early on, the industrial designer shared this rendering of the machine: the physical form the console would live in. It became the visual north star for the whole faceplate: the proportions, the tablet mount, the LED window placement, and the quick-key zones all took their cues from it.

Industrial designer's rendering of the BowFlex T6 treadmill viewed from the front, showing the console faceplate with a central LED window, a tablet mounted above, cup holders, quick-key zones, and a red safety stop.

Knowing the
competitive landscape

Before touching the design, I conducted a competitive analysis of treadmills at a similar price point, studying what metrics competitors displayed, how they organized them, what their consoles looked like, and where they fell short. This gave me a clear sense of category conventions to respect, and gaps to improve on.

Key observations from the competitive analysis:

  • Most consoles at this price point prioritize speed and incline above everything else, confirming user mental models going in.
  • Metric layouts are often cluttered or inconsistently sized, making it hard to read at a glance mid-workout.
  • Quick-key controls for speed and incline vary widely: placement and size are rarely optimized for use while running.
  • Visual design tends toward either overly sporty or purely utilitarian. There was room for a cleaner, more considered aesthetic.
Competitive analysis board for the BowFlex T216 treadmill, showing six photos of its curved LED console across different workout modes. Competitive analysis board for the Horizon 7.0 treadmill console, with two photos of its display and button layout. Competitive analysis board for the Horizon T101 treadmill, showing the full machine and close-ups of its console. Competitive analysis board for the NordicTrack EXP71 treadmill, showing its small touchscreen console. Competitive analysis board for the Sole F63 treadmill, showing photos of its blue LCD console and a note about the overlay edge spacing. Competitive analysis board for various Precor treadmill consoles, showing their green dot-matrix displays and layouts.

What matters most
mid-workout

The console needed to display a rich set of metrics. The design challenge was organizing them into a clear hierarchy, so users could glance at what mattered most without hunting for it. I sorted every metric into two tiers: primary (read constantly mid-workout) and secondary (useful, but checked less often).

Primary

Speed & Incline

The two most actively adjusted metrics during a workout. Need to be immediately readable and paired with easy quick-key controls. Users shouldn't have to look away from their form.

Primary

Distance & Time

The two most important progress metrics. Users check these constantly to gauge effort and set mental milestones. Large, clear display is essential.

Secondary

Heart Rate & Calories

Important for health-conscious users but checked less frequently than speed/distance. Positioned prominently but secondary in visual weight.

Secondary

Pace, Track & Brickyard

Pace, laps on a track, segment time, and split time for performance-focused users. Grouped logically together. These tell the story of a workout in progress.

Sticky notes on
a whiteboard

My ideation process was deliberately physical: I went to the whiteboard with sticky notes representing each metric and started moving them around. Sticky notes let me reposition elements quickly without commitment, trying different groupings and hierarchies until the layout started to feel logical.

The guiding principle: group metrics by their relationship to each other, not just by importance. Speed and incline live together because they're both actively controlled. Distance and time live together because they measure overall progress. Pace belongs near both. It's the relationship between the two.

These early explorations were shared with the industrial design team and stakeholders for feedback. The collaboration was genuinely iterative: ideas were challenged, improved, and built on. Every round of feedback sharpened the layout.

Whiteboard sketch of the treadmill console layout with pink sticky notes for each metric (time, distance, pace, heart rate, speed, incline) arranged inside a hand-drawn console outline.

Iteration 1

Second whiteboard iteration with the metric sticky notes regrouped: distance, time and pace together at top, total and active calories and heart rate below.

Iteration 2

Third whiteboard iteration adding notes about segment/split time and a question about max speed in kilometers, refining the final metric grouping.

Iteration 3

Clean, modern,
and shipped

The final console faceplate reflects the full process: competitive research, layout exploration, and rounds of collaborative iteration. The result is a design that feels clean and modern while being genuinely usable mid-workout.

The LED window constraint, rather than being a limitation, became a discipline: every element had to earn its place. The layout communicates hierarchy through size and position alone: no color, no animation, no touchscreen shortcuts.

Working in Illustrator, I iterated on the faceplate across many rounds, refining the display grouping, the LED window shape, quick-key placement, and the balance between the screen and the physical controls.

Early high-fidelity console mockup with distance, time and speed across the top, a segment-time bar graph and lap track, and large split time, calories and heart rate tiles below. Console mockup iteration with a compact seven-segment LED display and total calories, split timer and heart rate shown in LED digits below. Console mockup iteration with the lap track and metrics reordered so distance sits at the far right of the display band. Console mockup iteration with the BowFlex logo centered, program preset buttons in a row, and incline, distance, total time and speed along the bottom.

The final design, with the BowFlex T6 branding, rounded quick keys, and the metric grouping settled after all the whiteboard and stakeholder rounds:

Final high-fidelity BowFlex T6 console mockup: heart rate and total calories at top left, a lap track and segment-time graph, split timer, a scrolling active-calories message line, program preset buttons, and large distance, time, incline and speed readouts with red accent underlines, flanked by rounded quick-key columns.

And the console in the real world: shipped and running:

A runner on the BowFlex T6 treadmill in a bright living room, following a trainer-led workout on a tablet mounted above the console, with the LED display showing distance, time, speed, incline, heart rate and calories.

The BowFlex T6 is available at BowFlex.com and major retailers including Dick's Sporting Goods. Customer feedback on the console has been broadly positive, with users specifically calling out the clarity and ease of use of the display.

What physical products
taught me about UX

A

Constraints sharpen design thinkingThe LED window constraint forced every decision to be intentional. Without the ability to reorder or resize elements in software post-launch, the layout had to be right the first time. That level of accountability makes you a more rigorous designer.

B

Cross-functional collaboration produces better outcomesWorking closely with industrial designers meant thinking beyond the screen, considering physical ergonomics, manufacturing feasibility, and the full object experience. UX principles translate to hardware, but the vocabulary is different. Learning to speak both languages made me a stronger collaborator.

C

Hierarchy is everything when you can't rely on colorOn an LED console, size and position are your only tools for communicating importance. It reinforced a principle I carry into every digital project: if a layout only works because of color, it isn't working hard enough.

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